Synix Control Panel
Guides and release notes are shown in their original language.
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Easy personal game-server hosting on Windows. Browse the Synix documentation, game setup guides and latest release information here.
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Start here
| What you want to do | Start with |
|---|---|
| Install Synix and create your first server | Getting Started & Installation |
| Bring an existing server into Synix | Importing Existing Servers |
| Find out why a server is not ready | Server Readiness & First Start |
| Change settings and keep Synix's display in sync | Configuration Editor |
| Add a downloaded mod ZIP or folder | Mods & Plugins |
| Recover files, worlds, or an interrupted operation | Backups, Restore & Transfers and Workflow Safety & Recovery |
For a new server: install Synix, add the game, complete required settings, open step 3 — Review, save, run Readiness, and start. Confirm the expected world and a client connection before adding mods or enabling unattended maintenance.
Everyday management
- Server Configuration & Dashboard: setup pages, review-before-save, lifecycle controls, and server options.
- Configuration Editor: supported file formats, YAML, shared settings, repair, and failed-save recovery.
- Networking & Port Forwarding: LAN/WAN access, ports, queries, and troubleshooting.
- Maintenance & Watchdog: pre-start backup/update, schedules, player waits, and crash recovery.
- Backups, Restore & Transfers: coverage, verification, retention, full restore, and moving to another PC.
- Workflow Safety & Recovery: what happens when an operation cannot finish.
- Settings, Languages & Privacy: themes, languages, protected credentials, and background operation.
- Discord Notifications: event notifications and webhook safety.
- Troubleshooting & FAQs: common problems and useful support reports.
Games, mods, and plugins
| Guide | What it covers |
|---|---|
| Minecraft Control Center | Java/Bedrock, loaders and plugin runtimes, console, players, settings, modpacks, worlds, backups, schedules, recovery, and diagnostics |
| ARK mods | Ascended/CurseForge versus Evolved/Steam Workshop, ordered IDs, and what importing a package actually does |
| Empyrion | Complete scenarios, separate world activation, server-code mods, updates, and rollback |
| Rust | Vanilla/Oxide, C# plugins, identity, Rust+, and update behavior |
| Other game mod workflows | 7 Days to Die, BeamMP, Conan Exiles, Valheim, and manually configured destinations |
| Satisfactory Control Center | Optional local API connection, live settings, saves, console, and token safety |
| Dune: Awakening | External deployment, prerequisites, and VM/battlegroup limits |
| Mods & Plugins | Source-first import, package inspection, file preview, loader requirements, and recovery |
| Game Mod Support | Every built-in game's documented mod methods or verification status, with references |
| Game List | 220 profiles after the Steam download audit, with package selectors, template ports and historical verification |
Understand the limits
Synix is a local Windows desktop manager, not a multi-tenant web-hosting panel. It does not include a public relay or guarantee that a server is reachable through your router.
The corrected catalog has 220 game definitions, not 220 certifications. The retained mod-support entries document server-side methods for 97 games; 123 need further verification. The September 29 Steam download audit removes seven unusable installer profiles and corrects download selections. The current catalog and your installed application version can differ; update Synix to use the latest included profiles. Neither a documented method nor a recognized package proves that every version, dependency, or mod combination works. A game can support mods without having an automatic Synix installation rule.
Opening a guide, reading a package, or preparing a change does not start a server. Apply/review confirmations explain the actual changes. Keep independent backups of important saves, especially those outside the installation folder.
Normal operation uses standard Windows permissions. Mods run with the game server's permissions; a scan is not a sandbox. Privacy Mode does not redact every game file or log. Network Guard is an experimental warning feature, not DDoS protection.
Contributions and support
- Contributors: Development & Game Definitions.
- Project terms: License. Source availability does not remove personal/non-commercial-use and redistribution restrictions.
- Support: use Settings → Report a Problem or GitHub Issues. Review everything before sharing; remove passwords, tokens, webhook URLs, and private server files.
Documentation reviewed September 28, 2026 against the v1.0.25 source. Follow the installed application's specific messages and current game-author instructions when they differ from a general example.